#ifndef _OBJET_COMPOSE_H_
#define _OBJET_COMPOSE_H_

#include "Objet.h"
#include "Intersection.h"
#include <vector>


class ObjetCompose : public Objet
{
public:
	bool intersection(Rayon &r, Intersection &i);
	void ajouterObjet(Objet* o);
    virtual ~ObjetCompose();
	void setCoeffTransparence(float c);
protected:
	std::vector<Objet* > objets;

};


#endif 
